He quickly churned out a full set of replacement tiles of different kinds of corridors and rooms that would slot in together to form a map, and all in a style that looked like it had been drawn in pencil on blue graph paper. Myself and Fred decided this idea was worth pursuing as a 'look' for the game once he got on board. This would have the neat advantage of looking a bit like those old D&D maps you might have drawn on graph paper back in the day. One idea I had was to go with a crude hand-drawn look by actually drawing everything myself on blue graph paper and then scanning it in. Picking a styleīefore I made the decision to try and find an art partner I was thinking about how I could do original art for Dungeoneering myself. I was surprised how easy the process was. All of them were that happy combination of friendly & talented. In the end I picked Fred Mangan but it wasn't an easy decision. I narrowed these down to a shortlist of three and set up a short skype call with each of them to talk about the project. After a week I had a decent number of people get in touch with me about it. I posted up a job ad in a few different game art forums and tweeted about it. Once I had a playable prototype of my game at the end of October I decided to try and find an artist to collaborate with. I think we can all agree that's a pretty big difference in quality! Read on to see a whole load more of Fred's art for Guild of Dungeoneering.
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